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About

kumo is made by Max Ludovico Hofer. It grew out of the tooling for Fabbrica Elettrica, an independent game studio in Italy that builds competitive multiplayer games in Unreal Engine.

A small team shipping an Unreal game cannot afford to click through every Blueprint, input mapping and material by hand. kumo started as the tooling for the studio’s own projects: an AI that works in the editor through the same validated operations a person would use.

kumo is published and sold by:

Max Ludovico Hofer, sole trader, Italy. Postal address and codice fiscale available on request from admin@fabbricaelettrica.com. Contact: admin@fabbricaelettrica.com.

Payments are handled by Paddle, the merchant of record. See the subscription terms, the refund policy and the privacy policy.

Bug reports, feature requests and questions go through the feedback form, which reaches the people who build kumo.